MPC-HC is dead

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monkie
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Oblid
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MPC-HC is dead Empty MPC-HC is dead

Post by Oblid Sun Jul 16, 2017 9:19 pm

"v1.7.13, the latest, and probably the last release of our project…

For quite a few months now, or even years, the number of active developers has been decreasing and has inevitably reached zero. This, unfortunately, means that the project is officially dead and this release would be the last one.

…Unless some people step up that is."...

Source:
https://mpc-hc.org/2017/07/16/1.7.13-released-and-farewell/

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Post by Admin Sun Jul 16, 2017 10:46 pm

K-Lite contains a custom build of MPC-HC that contains additional fixes and improvements compared to the officials builds. This will continue in the future. The internal codecs that MPC-HC uses are also still actively maintained.

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Post by monkie Mon Jul 17, 2017 5:26 am

K-Lite could use a custom build of MPC-HC but what will you do in future since there will be no new feature added in the app? Do you mean you will take over the project?

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Post by Admin Mon Jul 17, 2017 2:08 pm

It doesn't need any big new features. It already has all important functionality. It hasn't had major changes in the past few years either. The important parts (such as the internal codecs) are external components, which are still actively maintained.

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Post by Admin Mon Jul 17, 2017 2:26 pm

And there will be fixes whenever necessary.

If you look at the changelog of other popular players, like VLC, you will notice that almost all changes are related to its internal codecs. Almost no changes at all to the player itself (GUI, options, etc). That is because VLC is a mature player just like MPC-HC is. Sure, more features can always be added, but most users don't need anything extra, and it only makes it more bloated.

The beauty of MPC-HC that it is very modular. The internal codecs (LAV Filters) are an external project that is still actively maintained. MediaInfo is an external component. MadVR is an external component. All still very much alive and kicking.

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Post by monkie Mon Jul 17, 2017 2:31 pm

So mature players like MPC-HC, VLC, etc. will keep running on majority of PC devices as long as no revolutionary technologies need to be implemented which requires app architecture change.

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Post by Admin Mon Jul 17, 2017 2:44 pm

MPC has been around for 20 years now. That isn't suddenly going to change. It has been 'abandoned' a few times before.

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Post by monkie Mon Jul 17, 2017 2:50 pm

Yes, MPC-HC has been evolved a lot from original MPC. Hope it will survive with those external add-ons as long as it can satisfy users there.

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Post by Xemidra Mon Jul 17, 2017 3:11 pm

How much different are the custom builds from the official ones?
When can we expect the v1.7.13 build implemented?

I'm really glad we will still get support for MPC-HC. That program alone is the reason I'm still on Windows. Moments like this make's you appreciate projects like MPC-HC and K-Lite Codec Pack.

Cheers!

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Post by Admin Mon Jul 17, 2017 3:31 pm

The differences in the custom build are small, but nonetheless useful.

Latest version of K-Lite contains MPC-HC 1.7.11.41. Literally the only change after that has been the version number bump to 1.7.13. So if you use latest K-Lite you are already fully up-to-date.

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Post by Conder Mon Jul 24, 2017 7:07 pm

And why K-Lite devs dont send the changes to the upstream (to MPC-HC devs)?

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Post by Admin Mon Jul 24, 2017 10:30 pm

They already do.

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Post by nemanjic Thu Aug 03, 2017 9:03 pm

great. just as i finally managed to play HEVC x265..
i have not yet learned the difference btwn pre and post resized pixels and between sharpen, sharpen complex 1&2 and edge sharpen..etc

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Post by Admin Thu Aug 03, 2017 9:57 pm

IT IS NOT DEAD !!!
https://github.com/mpc-hc/mpc-hc/commits/develop

Pre-resize is applied before the video is resized, post-resize is applied after resizing.

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Post by nemanjic Fri Aug 04, 2017 3:27 pm

thanks, so do you suggest to check both pre and post resized or merely pre?. is shrp cmplx 1&2 based upon preferences or do you suggest to use one of those particular? is there a difference in the algorithm between edge and sharpen complex?

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Post by Admin Fri Aug 04, 2017 3:33 pm

They are different algorithms. Use the one that looks the best to your eyes. If you want more details about how they works, you can find with Google.

You should choose between either PRE or POST for each shader that you add. In case of sharpening use whatever looks best. It is a subjective choice.

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Post by Gabriel Ribeiro Fri Sep 21, 2018 12:20 am

Although the title of the thread, this convo cheered me up a little. Smile
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